READING GUIDE GROUP PROJECT
The reading guide contains the assignment, description of the process and the results & proof of the learning outcomes.
Guidelines (Ignore this)
Conclusion/Evaluation (SO WHAT)
- Reflection on the assignment, what you learned professionally and in the ICT & Media Design domain and relate this to the learning outcomes.
- Reflection (max. 1 A4)
Reflection on the professional aspects and personal learning and functioning
- Proof of the learning outcomes (2 pages)
- Explanation of structure of the portfolio, related to the learning outcomes. Make clear for each learning outcome where proof for that learning outcome can be found in the portfolio, by referencing to deliverables in the portfolio.
- This includes the main research questions that have been addressed and which approach has been followed (with use of DOT framework, and reference to related deliverables in the portfolio.)
Learning outcome 1: User interaction (analysis & advice)
You analyse the user, the user interaction and the user experience, also taking state of the art interactive technologies into account. You select a suitable design process to be able to advise on UX interventions based on a validated UX design
By analyse, we mean that you carry out research and record the conclusions.
By state of the art interactive technologies, we mean that you investigate the latest technologies that may be relevant to the project.
By a suitable design process, we mean that you make a justified choice for your design process and describe the different phases of this process for your project.
Learning outcome 2: User interaction (execution & validation)
You execute and evaluate the user experience of an interactive product. You document the development process for the stakeholders.
By execute, we mean that you produce a high-fidelity prototype you can present to users.
By evaluate user experience, we mean that you not only put forward the user friendliness of a product, but map the total user experience.
By document, we mean that you can explain the choices you make in relation to user experience to stakeholders effectively.
Learning outcome 3: Software design
You design and evaluate a software system with existing components or libraries using predetermined quality criteria.
By you design, we mean that you provide a schematic representation of the whole software system (for example ER diagram, architecture, flowcharts, UML diagram).
By you evaluate, we mean that you determine the quality of the (software) design using established quality criteria and a predetermined test design.
By existing components or libraries, we mean that you have investigated which of those is best suited to the project.
By quality criteria, we mean that you have predetermined the criteria the system must meet in consultation with stakeholders. For example, scalability in the event of increased data and/or use, security aspects and different types of devices.
Learning outcome 4: Future-oriented organisation
You carry out a problem analysis and on that basis, you determine the definitive problem and elaborate on this in a project plan.
By problem analysis, we mean that you identify the stakeholders and the context of the assignment based on methodical research.
By definitive problem, we mean that you ascertain the question behind the question and formulate the primary question.
By project plan, we mean that you describe in a document how you are going to answer the primary question, documenting your sub-tasks, planning, quality and budget, amongst others.
Learning outcome 5: Investigative problem solving
You formulate sub-questions pertaining to the primary question and answer these using relevant research methods. You use the conclusions of the sub-questions to justify (design) choices.
By formulating sub-questions, we mean that you split your primary question into a number of sub-questions in order to answer the primary question step-by-step.
By research methods, we mean that you make a substantiated choice of DOT framework/CMD methods (Links to an external site.), using triangulation through relevant research patterns (//ictresearchmethods.nl/Research_Pattern_Navigator (Links to an external site.)).
Learning outcome 6: Personal leadership
You methodically reflect on your professional identity and personal development.
By reflect, we mean that you look back on your own work and actions and subsequently look at possibilities and opportunities you can utilise in your future career.
By methodical, we mean that you select and use a reflection methodology to shape your reflection and on which basis you subsequently carry out a good analysis for follow-up steps.
By professional identity, we mean the role you envisage for yourself in the media landscape and what role you play in a team, and that you document this in your portfolio.
By develop, we mean that you consciously look at what you still want to learn.
Learning outcome 7: Goal-oriented interaction
You communicate with different stakeholders and team members about the ICT assignment, taking into account an international context.
By communicate, we mean that you ensure the desired impact and execution.
By stakeholders, we mean that you consider various collaboration partners.
By international context, we mean that you are able to work with and consider people from diverse cultures.
Your portfolio will be your personal place where you can show the individual deliverables that you have made for semester 6. For each deliverable it is important that you describe:
- What is the related research question?
- What methods did you use and why and how (using the DOT framework or CMD Methods)?
- Which sources did you use (APA)?
- What are the results?
- What are the conclusions?
- How is this related to the rest of the project?
Each deliverable is substantiated and accounted for.
The research/deliverable loop will look like this: